serverCommand: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x4= <code>[[private]] _passwordWasOK = "MyServerCommandPassword" [[serverCommand]] "#lock";</code>
|x4= <code>[[private]] _passwordWasOK = "MyServerCommandPassword" [[serverCommand]] "#lock";</code>


|seealso= [[serverCommandAvailable]] [[serverCommandExecutable]] [[admin]], [[isUIContext]]
|seealso= [[serverCommandAvailable]] [[serverCommandExecutable]] [[admin]] [[isUIContext]]
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Revision as of 17:47, 20 January 2022

Hover & click on the images for description

Description

Description:
Executes the given server command.
If serverCommand is executed on a client, it must be executed from UI context, such as "onButtonDown" or similar events (see User Interface Event Handlers).
Groups:
Multiplayer

Syntax

Syntax:
serverCommand command
Parameters:
command : String
Return Value:
Boolean - always true for some reason (since Arma 3 v1.39 also false if a non valid command is used ("#blah"))

Alternative Syntax

Syntax:
password serverCommand command SEServer
Parameters:
password : String - password defined in server.cfg with serverCommandPassword param
command : String - server command
Return Value:
Boolean - true if password is correct

Examples

Example 1:
serverCommand "#logout";
Example 2:
Create button on the main map which will show userlist to anyone who clicks on it: with uiNamespace do { private _ctrl = findDisplay 12 ctrlCreate ["RscButton", -1]; _ctrl ctrlSetPosition [0,0,0.5,0.1]; _ctrl ctrlSetText "USERLIST"; _ctrl ctrlCommit 0; _ctrl ctrlAddEventHandler ["ButtonDown", { serverCommand "#userlist"; }]; };
Example 3:
serverCommand format ["#kick %1",_name];
Example 4:
private _passwordWasOK = "MyServerCommandPassword" serverCommand "#lock";

Additional Information

See also:
serverCommandAvailable serverCommandExecutable admin isUIContext

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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