ropeUnwound: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 17: | Line 17: | ||
[[hint]] "Unwinding Complete";</code> | [[hint]] "Unwinding Complete";</code> | ||
|seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] | |seealso= [[ropes]] [[canSlingLoad]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] | ||
}} | }} |
Revision as of 19:26, 20 January 2022
Description
- Description:
- Returns false if rope length changing animation is in progress. Returns true if animation is done.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- ropeUnwound rope
- Parameters:
- rope: Object - given rope object
- Return Value:
- Boolean - true if unwinding is complete
Examples
- Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";
Additional Information
- See also:
- ropes canSlingLoad enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note