vectorMagnitudeSqr: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code> | |x1= <code>_sizeSqr = [[vectorMagnitudeSqr]] [0,3,4]; {{cc|returns 25}}</code> | ||
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorNormalized]], [[vectorFromTo]] | ||
}} | }} | ||
Revision as of 20:54, 20 January 2022
Description
- Description:
- Squared magnitude of a 3D vector.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorMagnitudeSqr vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.