terrainIntersectAtASL: Difference between revisions

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|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - intersect position
|r1= [[Array]] format [[Position#PositionASL|PositionASL]] - intersect position


|x1= <code>_posASL = [[terrainIntersectAtASL]] [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code>
|x1= <code>_posASL = terrainIntersectAtASL [<nowiki/>[[eyePos]] [[player]], [[getPosASL]] chopper];</code>


|seealso= [[terrainIntersectASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] [[terrainIntersect]] [[lineIntersectsObjs]] [[checkVisibility]]
|seealso= [[terrainIntersectASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] [[terrainIntersect]] [[lineIntersectsObjs]] [[checkVisibility]]
}}
}}

Revision as of 11:17, 12 May 2022

Hover & click on the images for description

Description

Description:
Checks for intersection of terrain between two ASL positions. Same as terrainIntersectASL but returns the intersection ASL position.
Groups:
Math - Geometry

Syntax

Syntax:
terrainIntersectAtASL [start, end]
Parameters:
start: Array format PositionASL - start position
end: Array format PositionASL - end position
Return Value:
Array format PositionASL - intersect position

Examples

Example 1:
_posASL = terrainIntersectAtASL [eyePos player, getPosASL chopper];

Additional Information

See also:
terrainIntersectASL lineIntersectsSurfaces intersect lineIntersects lineIntersectsWith terrainIntersect lineIntersectsObjs checkVisibility

Notes

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