vectorModelToWorldVisual: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
<code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code> | <code>_airplane [[vectorModelToWorldVisual]] [0,-10,4];</code> | ||
|seealso= [[vectorDirVisual]] [[modelToWorldVisual]] [[addForce]] [[addTorque]] [[vectorModelToWorld]] [[vectorWorldToModel]] | |seealso= [[vectorDirVisual]] [[modelToWorldVisual]] [[addForce]] [[addTorque]] [[vectorModelToWorld]] [[vectorWorldToModel]] [[vectorWorldToModelVisual]] | ||
}} | }} |
Revision as of 21:24, 20 January 2022
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array - vector direction in model space in format [x,y,z]
- Return Value:
- Array - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisual modelToWorldVisual addForce addTorque vectorModelToWorld vectorWorldToModel vectorWorldToModelVisual
Notes
-
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