BIS fnc sceneAreaClearance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "code>_([a-zA-Z0-9_]+) = " to "code>private _$1 = ") |
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In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | ||
<code>_savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * ([[pi]] / 180), 0] [[call]] [[BIS_fnc_findSafePos]]; | <code>[[private]] _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * ([[pi]] / 180), 0] [[call]] [[BIS_fnc_findSafePos]]; | ||
[[if]] ((_savepos [[distance]] ([[getArray]] ([[configFile]] >> "CfgWorlds" >> [[worldName]] >> "centerPosition"))) == 0) [[then]] | [[if]] ((_savepos [[distance]] ([[getArray]] ([[configFile]] >> "CfgWorlds" >> [[worldName]] >> "centerPosition"))) == 0) [[then]] | ||
{ | { |
Revision as of 12:06, 6 May 2022
Description
- Description:
- Removes object clutter within a set trigger, for use within cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
- Parameters:
- trigger: Object - trigger to use as center point
- objects: Array - (Optional, default []) list of objects that will be kept during cutscene
- destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 2, 2014 - 16:29 (UTC)
- Tryteyker-
-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setPos _savepos;