enableWeaponDisassembly: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|x1= <sqf>enableWeaponDisassembly false;</sqf>
|x1= <sqf>enableWeaponDisassembly false;</sqf>


|x2= <code>soldier1 enableWeaponDisassembly false;</code>
|x2= <sqf>soldier1 enableWeaponDisassembly false;</sqf>


|x3= <code>mortar1 enableWeaponDisassembly false;</code>
|x3= <sqf>mortar1 enableWeaponDisassembly false;</sqf>


|seealso= [[weapons]] [[action]] [[inGameUISetEventHandler]]
|seealso= [[weapons]] [[action]] [[inGameUISetEventHandler]]
}}
}}

Revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Enables or disables disassembly of static weapons. Could be applied to local player, to another unit or to static weapon directly.
Groups:
Weapons

Syntax

Syntax:
enableWeaponDisassembly enable
Parameters:
enable: Boolean - false to prevent local player from being able to disassemble static weapons
Return Value:
Nothing

Alternative Syntax

Syntax:
entity enableWeaponDisassembly enable
Parameters:
entity: Object - unit or static weapon
enable: Boolean - false to prevent a unit from being able to disassemble static weapons, or to prevent a static weapon from being disassembled by anyone
Return Value:
Nothing

Examples

Example 1:
enableWeaponDisassembly false;
Example 2:
soldier1 enableWeaponDisassembly false;
Example 3:
mortar1 enableWeaponDisassembly false;

Additional Information

See also:
weapons action inGameUISetEventHandler

Notes

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