loadMagazine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>vehicle | |x1= <code>vehicle player [[loadMagazine]] [<nowiki/>[0], "m256", "20Rnd_120mmHE_M1A2"];</code> | ||
|seealso= [[magazinesTurret]], [[addMagazineTurret]], [[reload]], [[weaponState]], [[setWeaponReloadingTime]], [[weapons]], [[magazines]], [[Arma 3: Actions#SwitchMagazine|SwitchMagazine]] | |seealso= [[magazinesTurret]], [[addMagazineTurret]], [[reload]], [[weaponState]], [[setWeaponReloadingTime]], [[weapons]], [[magazines]], [[Arma 3: Actions#SwitchMagazine|SwitchMagazine]] | ||
}} | }} |
Revision as of 11:12, 12 May 2022
Description
- Description:
- Initiates the loading action on given weapon of the turret of a transport. So the new magazine is not available instantly, yet according to the reloadTime.
The turret has to be manned. One can also change the magazine if its respective weapon is not selected. - Groups:
- WeaponsTurrets
Syntax
- Syntax:
- transport loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- transport: Object
- turretPath: Array
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player loadMagazine [[0], "m256", "20Rnd_120mmHE_M1A2"];
Additional Information
- See also:
- magazinesTurretaddMagazineTurretreloadweaponStatesetWeaponReloadingTimeweaponsmagazinesSwitchMagazine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note