getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
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|x1= <code>_res = getResolution; // a 16/9 single monitor setup</code> | |x1= <code>_res = getResolution; // a 16/9 single monitor setup</code> | ||
<code>[ | <code>[ | ||
1360, | 1360, // width | ||
768, | 768, // height | ||
867, | 867, // 2D viewport width | ||
653, | 653, // 2D viewport height | ||
1.77778, | 1.77778, // aspect ratio | ||
0.85 | 0.85 // UI scale | ||
]</code> | ]</code> | ||
|x2= <code>_res = getResolution; // dedicated server</code> | |x2= <code>_res = getResolution; // dedicated server</code> | ||
<code>[ | <code>[ | ||
160, | 160, // width | ||
120, | 120, // height | ||
136, | 136, // 2D viewport width | ||
102, | 102, // 2D viewport height | ||
1.33333, | 1.33333, // aspect ratio | ||
0.85 | 0.85 // UI scale | ||
]</code> | ]</code> | ||
|x3= <code>_res = getResolution; // a triple 16/9 monitor setup</code> | |x3= <code>_res = getResolution; // a triple 16/9 monitor setup</code> | ||
<code>[ | <code>[ | ||
5760, | 5760, // width | ||
1080, | 1080, // height | ||
792, | 792, // 2D viewport width | ||
594, | 594, // 2D viewport height | ||
5.33333, | 5.33333, // aspect ratio | ||
0.55 | 0.55 // UI scale | ||
]</code> | ]</code> | ||
|x4= <code>_res = getResolution; // 16/9 monitor setup</code> | |x4= <code>_res = getResolution; // 16/9 monitor setup</code> | ||
<code>[ | <code>[ | ||
1920, | 1920, // width | ||
1080, | 1080, // height | ||
792, | 792, // 2D viewport width | ||
594, | 594, // 2D viewport height | ||
1.77778, | 1.77778, // aspect ratio | ||
0.55, | 0.55, // UI scale | ||
0.75, | 0.75, // fovTop | ||
1.33333, | 1.33333, // fovLeft | ||
false | false // tripleHead | ||
]</code> | ]</code> | ||
Revision as of 11:26, 12 May 2022
Description
- Description:
- Returns an array containing all information about current client screen resolution.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
- fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile (since Arma 3 v1.94)
- fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile (since Arma 3 v1.94)
- tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (since Arma 3 v1.94)
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.