attachedObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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Line 16: | Line 16: | ||
|x1= <code>{ | |x1= <code>{ | ||
[[detach]] _x; | [[detach]] _x; | ||
} forEach | } forEach attachedObjects [[player]];</code> | ||
|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] { | |x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] { |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Returns a list of objects attached to the given object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- attachedObjects obj
- Parameters:
- obj: Object - given object
- Return Value:
- Array of Objects attached to the given object
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachObject attachTo attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject detach
Notes
-
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