vehicleVarName: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
Line 53: Line 53:
myGroup = [[group]] [[player]];
myGroup = [[group]] [[player]];
aGroup = [[group]] [[player]];
aGroup = [[group]] [[player]];
hint str (group player [[call]] KK_fnc_objectVarNames); // ["agroup", "mygroup"]</code>
hint str (group player call KK_fnc_objectVarNames); // ["agroup", "mygroup"]</code>
}}
}}

Revision as of 11:34, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns the variable name that contains a primary editor reference to this object. This is the variable given in the Insert Unit dialog / name field in the editor. It can be changed using setVehicleVarName.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleVarName object
Parameters:
object: Object
Return Value:
String - Variable name, if none was set, "" is returned

Examples

Example 1:
hint vehicleVarName player;

Additional Information

See also:
setVehicleVarName BIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Template:Notes