setUnitPosWeak: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 40: Line 40:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_soldier disableAI "FSM";
|x1= <sqf>_soldier disableAI "FSM";
_soldier setUnitPosWeak "DOWN";</code>
_soldier setUnitPosWeak "DOWN";</sqf>


|seealso= [[FSM]] [[doFSM]] [[setUnitPos]] [[unitPos]]
|seealso= [[FSM]] [[doFSM]] [[setUnitPos]] [[unitPos]]
}}
}}

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Set unit position rules. This command is the lowest level of priority for setting unit position and to be used in scripted FSM's. Priorities are:
  1. Unit pos commanded (from the commanding menu, higher priority).
  2. Unit pos scripted (from setUnitPos scripting command, medium priority).
  3. Unit pos FSM / setUnitPosWeak (used in the formation FSM, lowest priority).
Groups:
Unit Control

Syntax

Syntax:
unit setUnitPosWeak mode
Parameters:
unit: Object
mode: String - Can be:
  • "DOWN" - Unit goes prone and stays prone.
  • "UP" - Unit stands and stays standing.
  • "MIDDLE" - Kneel Position. Logo A1 black.png1.04 - Unit will not kneel if it is unarmed
  • "AUTO" - Unit chooses mode according to circumstances.
Return Value:
Nothing

Examples

Example 1:
_soldier disableAI "FSM"; _soldier setUnitPosWeak "DOWN";

Additional Information

See also:
FSM doFSM setUnitPos unitPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note