secondaryWeaponMagazine: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Array]] | |r1= [[Array]] | ||
|x1= < | |x1= <sqf>hint str secondaryWeaponMagazine player; //["NLAW_F"] | ||
</ | </sqf> | ||
|x2= <code>_array <nowiki>=</nowiki> [[secondaryWeaponMagazine]] [[player]]; | |x2= <code>_array <nowiki>=</nowiki> [[secondaryWeaponMagazine]] [[player]]; |
Revision as of 10:24, 13 May 2022
Description
- Description:
- Collects all loaded magazines from all secondaryWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- secondaryWeaponMagazine unit
- Parameters:
- unit: Object
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
_array = secondaryWeaponMagazine player; if (count _array > 0) then { hint ("Secondary weapon is loaded with " + (_array select 0) + "!"); } else { if (secondaryWeapon player != "") then { hint "Secondary weapon is not loaded!"; } else { hint "Player doesn't have a secondary weapon!"; }; };
Additional Information
- See also:
- secondaryWeapon secondaryWeaponItems addSecondaryWeaponItem primaryWeaponMagazine handgunMagazine binocularMagazine
Notes
-
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