setBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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|x2= <code>player setDamage 0.25; | |x2= <code>player setDamage 0.25; | ||
player | player setBleedingRemaining 120;</code> | ||
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]] | |seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]] | ||
}} | }} |
Revision as of 13:01, 12 May 2022
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemaining isBurning isBleeding
Notes
-
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