setVelocity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
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Line 48: | Line 48: | ||
_vehicle setVelocity [ | _vehicle setVelocity [ | ||
(_vel select 0) + (sin _dir * _speed), | (_vel select 0) + (sin _dir * _speed), | ||
(_vel | (_vel select 1) + ([[cos]] _dir * _speed), | ||
(_vel [[select]] 2) | (_vel [[select]] 2) | ||
];</code> | ];</code> |
Revision as of 13:06, 12 May 2022
Description
- Description:
- Sets velocity vector of an object in m/s.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object setVelocity vector
- Parameters:
- vehicleName: Object
- vector: Array - Vector3D
- Return Value:
- Nothing
Examples
- Example 1:
- _truck1 setVelocity [20, 0, 0];
- Example 2:
- Advanced method used for relative acceleration:
_vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; _vehicle setVelocity [ (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed), (_vel select 2) ];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 20 Jun, 2014 - 16:50
- ffur2007slx2_5
- 1.22 setVelocity will be affected by setDir and setVectorDirAndUp, so use it after them.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.80
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect