setVelocity: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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_vehicle setVelocity [
_vehicle setVelocity [
(_vel select 0) + (sin _dir * _speed),  
(_vel select 0) + (sin _dir * _speed),  
(_vel select 1) + ([[cos]] _dir * _speed),  
(_vel select 1) + (cos _dir * _speed),  
(_vel [[select]] 2)
(_vel [[select]] 2)
];</code>
];</code>

Revision as of 13:06, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets velocity vector of an object in m/s.
Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s.
Groups:
Object Manipulation

Syntax

Syntax:
object setVelocity vector
Parameters:
vehicleName: Object
vector: Array - Vector3D
Return Value:
Nothing

Examples

Example 1:
_truck1 setVelocity [20, 0, 0];
Example 2:
Advanced method used for relative acceleration: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; _vehicle setVelocity [ (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed), (_vel select 2) ];

Additional Information

See also:
velocity velocityModelSpace setVelocityModelSpace setVelocityTransformation speed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 20 Jun, 2014 - 16:50
ffur2007slx2_5
Arma 3 logo black.png1.22 setVelocity will be affected by setDir and setVectorDirAndUp, so use it after them.