getMissionLayerEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.56 | |version1= 1.56 | ||
|serverExec= server | |||
|gr1= Eden Editor | |gr1= Eden Editor | ||
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* [[Number]] - layer ID in the editor | * [[Number]] - layer ID in the editor | ||
|r1= [[Array]] in format | |r1= [[Array]] in format [objects, markers] (or empty array if the layer does not exist) | ||
|x1= <sqf>private _base = getMissionLayerEntities "Base";</sqf> | |x1= <sqf>private _base = getMissionLayerEntities "Base";</sqf> | ||
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|seealso= [[get3DENLayerEntities]] | |seealso= [[get3DENLayerEntities]] | ||
}} | }} | ||
Revision as of 12:40, 1 August 2022
Description
- Description:
- Returns all entities within the specific Eden Editor layer and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: can be one of:
- Return Value:
- Array in format [objects, markers] (or empty array if the layer does not exist)
Examples
- Example 1:
- Example 2:
- delete all objects within that layer after the player is over 800m away from _someObject:
- Example 3:
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Oct 26, 2016 - 15:27 (UTC)
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.