ctrlSetEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Note([^<]*)<code>([^<]*)<\/code>" to "{{Note$1<sqf>$2</sqf>") |
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|timestamp= 20210428195900 | |timestamp= 20210428195900 | ||
|text= This command doesn't work on map. | |text= This command doesn't work on map. | ||
< | <sqf>waitUntil { !isNull (findDisplay 12 displayCtrl 51) }; | ||
(findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should.</ | (findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should.</sqf> | ||
}} | }} |
Revision as of 10:41, 13 May 2022
Description
- Description:
Sets given event handler of given control: any previously added event handler is removed.
- Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- controlName ctrlSetEventHandler [handlerName, function]
- Parameters:
- controlName: Control
- handlerName: String
- function: String - should return a Boolean indicating that the event has handled this event fully or not and whether the engine should execute its default code or not afterwards
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlSetEventHandler ["KeyDown", ""];
- Example 2:
- (_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];
Additional Information
- See also:
- displaySetEventHandler ctrlAddEventHandler ctrlRemoveEventHandler UI Event Handlers DIK KeyCodes
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 28, 2021 - 19:59 (UTC)
-
This command doesn't work on map.
waitUntil { !isNull (findDisplay 12 displayCtrl 51) }; (findDisplay 12 displayCtrl 51) ctrlSetEventHandler ["MouseButtonDblClick", "hint str _this; true"]; // doesn't skip the marker dialog as it should.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Event Handlers
- Command Group: Event Handlers