vectorNormalized: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x1= <sqf>vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] | |x1= <sqf>vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] | ||
vectorMagnitude [0.300481,0.192045,0.934254]; // </sqf> | vectorMagnitude [0.300481,0.192045,0.934254]; // 1</sqf> | ||
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | ||
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<dd class="note"> | <dd class="note"> | ||
{{GVI|arma3|1.26}} Algorithm: | {{GVI|arma3|1.26}} Algorithm: | ||
< | <sqf>Vector = [x,y,z]; | ||
Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];</ | Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))];</sqf> | ||
In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | ||
</dl> | </dl> |
Revision as of 20:24, 13 May 2022
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude == 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vectorNormalized vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Array
Examples
- Example 1:
- vectorNormalized [12345,7890,38383]; // [0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; // 1
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 19 Jul, 2014
- ffur2007slx2_5
- 1.26 Algorithm: In mathematics, a unit vector in a normed vector space is a vector whose length is 1.