get3DENCamera: Difference between revisions

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m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "\[\[Eden( |_)Editor(\||\])" to "[[:Category:Eden Editor$2")
Line 6: Line 6:
|gr1= Eden Editor
|gr1= Eden Editor


|descr= Returns the camera [[Object]] used by the [[Eden Editor]].
|descr= Returns the camera [[Object]] used by the [[:Category:Eden Editor]].


|s1= [[get3DENCamera]]  
|s1= [[get3DENCamera]]  


|r1= [[Object]] - [[Eden Editor]] camera
|r1= [[Object]] - [[:Category:Eden Editor]] camera


|x1= <sqf>// set exact yaw, pitch, and roll
|x1= <sqf>// set exact yaw, pitch, and roll

Revision as of 13:21, 9 July 2023

Hover & click on the images for description

Description

Description:
Returns the camera Object used by the Category:Eden Editor.
Groups:
Eden Editor

Syntax

Syntax:
get3DENCamera
Return Value:
Object - Category:Eden Editor camera

Examples

Example 1:
// set exact yaw, pitch, and roll _y = 45; _p = -80; _r = 0; get3DENCamera setVectorDirAndUp [ [ sin _y * cos _p,cos _y * cos _p,sin _p], [ [sin _r,-sin _p,cos _r * cos _p],-_y] call BIS_fnc_rotateVector2D ];
Example 2:
//Look at player _a = positionCameraToWorld [0,0,0] vectorFromTo (getPosATL player); _y = asin(_a select 0); _b = [_a,_y] call BIS_fnc_rotateVector2D; _z = _b select 2; _p = asin(_z / sqrt((_b select 1)^2 + _z^2)); get3DENCamera setVectorDirAndUp [ _a, [ [0,-sin _p,cos _p],-_y] call BIS_fnc_rotateVector2D ];

Additional Information

See also:
move3DENCamera set3DENAttributes

Notes

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