camCommitted: Difference between revisions

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|x1= SQS:
|x1= SQS:
<code>{{codecomment|; create a camera object}}
<sqs>
_cam = "camera" [[camCreate]] [5600,4800,10]
; create a camera object
_cam [[camSetTarget]] [[player]]
_cam = "camera" camCreate [5600,4800,10]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam camSetTarget player
_cam [[camCommit]] 0
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0


{{codecomment|; smoothly move the camera to its new position in 6 seconds}}
; smoothly move the camera to its new position in 6 seconds
_cam [[camSetPos]] [5680,4720,20]
_cam camSetPos [5680,4720,20]
_cam [[camCommit]] 6
_cam camCommit 6
@[[camCommitted]] _cam
@camCommitted _cam


{{codecomment|; proceed}}</code>
; proceed
</sqs>


|x2= SQF:
|x2= SQF:

Latest revision as of 00:05, 11 July 2022

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil { camCommitted _cam }; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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