selectNoPlayer: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
m (Replaced <code> with <sqf>) |
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Line 27: | Line 27: | ||
hint str player; // <NULL-object></sqf> | hint str player; // <NULL-object></sqf> | ||
Rough multiplayer emulation: | Rough multiplayer emulation: | ||
< | <sqf>_noPlayer = createGroup sideLogic createUnit [ | ||
"Logic", | "Logic", | ||
[0,0,1000], | [0,0,1000], | ||
Line 35: | Line 35: | ||
]; | ]; | ||
selectPlayer _noPlayer; | selectPlayer _noPlayer; | ||
hint str player; // L Charlie 4-3:1 (KK)</ | hint str player; // L Charlie 4-3:1 (KK)</sqf> | ||
|seealso= [[selectPlayer]] | |seealso= [[selectPlayer]] |
Revision as of 15:41, 14 May 2022
Description
- Description:
- Switches player to no unit, makes player return objNull.
- Multiplayer:
- Does not work in multiplayer.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- selectNoPlayer
- Return Value:
- Nothing
Examples
- Example 1:
- Single player:
Rough multiplayer emulation:
_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; // L Charlie 4-3:1 (KK)
Additional Information
- See also:
- selectPlayer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted 09:48, 15 October 2010 (CEST)
- Worldeater
- player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.