selectNoPlayer: Difference between revisions

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m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>")
m (Replaced <code> with <sqf>)
Line 27: Line 27:
hint str player; // <NULL-object></sqf>
hint str player; // <NULL-object></sqf>
Rough multiplayer emulation:
Rough multiplayer emulation:
<code>_noPlayer = createGroup sideLogic createUnit [
<sqf>_noPlayer = createGroup sideLogic createUnit [
"Logic",
"Logic",
[0,0,1000],
[0,0,1000],
Line 35: Line 35:
];
];
selectPlayer _noPlayer;
selectPlayer _noPlayer;
hint str player; // L Charlie 4-3:1 (KK)</code>
hint str player; // L Charlie 4-3:1 (KK)</sqf>


|seealso= [[selectPlayer]]
|seealso= [[selectPlayer]]

Revision as of 15:41, 14 May 2022

Hover & click on the images for description

Description

Description:
Switches player to no unit, makes player return objNull.
Multiplayer:
Does not work in multiplayer.
Groups:
Object Manipulation

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player:
selectNoPlayer; hint str player; // <NULL-object>
Rough multiplayer emulation:
_noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; // L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted 09:48, 15 October 2010 (CEST)
Worldeater
player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.