playMusic: Difference between revisions
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m (Replaced <code> with <sqf>) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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* [[Arma 3 CfgMusic]] | * [[Arma 3 CfgMusic]] | ||
* [[Arma 2: CfgMusic]] | * [[Arma 2: CfgMusic]] | ||
* [[ArmA: CfgMusic]] | * [[ArmA: Armed Assault: CfgMusic]] | ||
* [[Operation Flashpoint: CfgMusic]] | |||
{{Feature | | {{Feature|informative|To stop the music, use <sqf inline>playMusic "";</sqf>.}} | ||
|s1= [[playMusic]] musicName | |s1= [[playMusic]] musicName | ||
Line 52: | Line 53: | ||
|x3= Play from 00:00:01 to 00:00:05: | |x3= Play from 00:00:01 to 00:00:05: | ||
<sqf>[] spawn { | <sqf> | ||
[] spawn { | |||
playMusic ["RadioAmbient5", 1]; | playMusic ["RadioAmbient5", 1]; | ||
sleep 4; | sleep 4; | ||
playMusic ""; | playMusic ""; | ||
};</sqf> | }; | ||
</sqf> | |||
|seealso= [[getMusicPlayedTime]] [[playSound]] [[say]] [[createSoundSource]] [[addMusicEventHandler]] [[fadeMusic]] [[Arma_3_Utilities#Jukebox|{{arma3}} Jukebox Utility]] | |seealso= [[getMusicPlayedTime]] [[playSound]] [[say]] [[createSoundSource]] [[addMusicEventHandler]] [[fadeMusic]] [[Arma_3_Utilities#Jukebox|{{arma3}} Jukebox Utility]] | ||
}} | }} |
Revision as of 02:17, 19 July 2022
Description
- Description:
- Plays music defined in Description.ext's CfgMusic or config.cpp. If the musicName could not be found a message is logged into the .rpt file: Music <musicName> not found.
- Groups:
- Sounds
Syntax
Alternative Syntax
- Syntax:
- playMusic [musicName, start]
- Parameters:
- musicName: String - music classname
- start: Number - start, in seconds. Can be negative.
- Return Value:
- Nothing
Examples
- Example 1:
- playMusic "RadioAmbient1";
- Example 2:
- playMusic ["RadioAmbient3", 3]; // start to play from 00:00:03
- Example 3:
- Play from 00:00:01 to 00:00:05:
Additional Information
- See also:
- getMusicPlayedTime playSound say createSoundSource addMusicEventHandler fadeMusic Arma 3 Jukebox Utility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect