setDammage: Difference between revisions
Jump to navigation
Jump to search
m (added note) |
mNo edit summary |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to [[setDamage]]. [[setDamage]] was introduced to fix a spelling error in this operator's name. |= Description | | Damage / repair object. | ||
Damages or repairs the object. | |||
Damage 0 means fully functional, damage 1 means completely destroyed / dead. | |||
This function is identical to [[setDamage]]. | |||
[[setDamage]] was introduced to fix a spelling error in this operator's name. |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 15:03, 29 March 2007
Description
- Description:
- Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDamage. setDamage was introduced to fix a spelling error in this operator's name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setDammage 1
Additional Information
- See also:
- setDamagedamagegetDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim. In ArmA, setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).