BIS fnc sceneAreaClearance: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
||
Line 39: | Line 39: | ||
<dd class="note"> | <dd class="note"> | ||
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | ||
<code>private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * ( | <code>private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] [[call]] [[BIS_fnc_findSafePos]]; | ||
[[if]] ((_savepos [[distance]] ([[getArray]] ([[configFile]] >> "CfgWorlds" >> [[worldName]] >> "centerPosition"))) == 0) [[then]] | [[if]] ((_savepos [[distance]] ([[getArray]] ([[configFile]] >> "CfgWorlds" >> [[worldName]] >> "centerPosition"))) == 0) [[then]] | ||
{ | { |
Revision as of 21:38, 12 July 2022
Description
- Description:
- Removes object clutter within a set trigger, for use within cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
- Parameters:
- trigger: Object - trigger to use as center point
- objects: Array - (Optional, default []) list of objects that will be kept during cutscene
- destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 2, 2014 - 16:29 (UTC)
- Tryteyker-
-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setPos _savepos;