BIS fnc sceneAreaClearance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]+)<\/code>" to "<sqf>$1</sqf>") |
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<dd class="note"> | <dd class="note"> | ||
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present): | ||
< | <sqf>private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; | ||
if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then | if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then | ||
{ | { | ||
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}; | }; | ||
_x setPos _savepos; | _x setPos _savepos; | ||
</ | </sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 17:11, 13 July 2022
Description
- Description:
- Removes object clutter within a set trigger, for use within cutscenes.
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
- Parameters:
- trigger: Object - trigger to use as center point
- objects: Array - (Optional, default []) list of objects that will be kept during cutscene
- destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 2, 2014 - 16:29 (UTC)
- Tryteyker-
- In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):