BIS fnc fireSupport: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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|descr= Mortar/artillery fire support. | |descr= Mortar/artillery fire support. | ||
|s1=[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] | |s1= [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] | ||
|p1= arty: [[Object]] - Artillery unit. | |p1= arty: [[Object]] - Artillery unit. |
Revision as of 23:11, 12 July 2022
Description
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
- Parameters:
- arty: Object - Artillery unit.
- target: Position or Object or String - Target position, can be object/position 3D or marker name
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - Condition to end bombardment before all rounds are fired
- safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- Example 2:
- Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;
Additional Information
Notes
-
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