BIS fnc initVehicleCrew: Difference between revisions

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|p4= anySeat: [[Boolean]] - (Optional, default [[false]]) When desired seats are occuppied, move crew in the vehicle to any other available seat
|p4= anySeat: [[Boolean]] - (Optional, default [[false]]) When desired seats are occuppied, move crew in the vehicle to any other available seat


|p5= agents: [[Boolean]] - (Optional, default [[false]]) Create crew as [[agents]]
|p5= agents: [[Boolean]] - (Optional, default [[false]]) create crew as [[agents]]


|r1= [[Array]] - Created units
|r1= [[Array]] - Created units

Revision as of 12:23, 8 November 2023

Hover & click on the images for description

Description

Description:
Moves units into vehicle seats. When units don't exist, it will create them in a group of vehicle's side.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[object, params, deleteCrew, anySeat, agents] call BIS_fnc_initVehicleCrew
Parameters:
object: Object
params: Array - In format:
  • 0: crewType: Object or String - unit or unit type (will be created)
  • 1: role: String - Can be:
    • "driver"
    • "turret"
    • "cargo"
  • 2: index: Number or Array - Cargo index or turret path
deleteCrew: Boolean - (Optional, default false) true to delete existing crew
anySeat: Boolean - (Optional, default false) When desired seats are occuppied, move crew in the vehicle to any other available seat
agents: Boolean - (Optional, default false) create crew as agents
Return Value:
Array - Created units

Examples

Example 1:
[ someVehicle, [player, "driver", 0], true, true ] call BIS_fnc_initVehicleCrew;

Additional Information

See also:
createVehicle crew driver

Notes

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