ParticleTemplates: Difference between revisions
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_PS1 setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _obj]; | _PS1 setParticleParams [["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim", 8, 2, 1], "", "Billboard", 1, 2, [0, random 0.5, random 1], [0, 0, 1], 10, 1, 0.9, 0.3, [1],[[1,1,1,0.5],[1,1,1,0.2],[1,1,1,0]], [0.5,0.5,0], 1, 1, "", "", _obj]; | ||
</sqf> | </sqf> | ||
Contributor: '''Lost [OTK]''' (simplified, full version | Contributor: '''Lost [OTK]''' (simplified, full version {{Link|http://www.flashpoint.ru/forum/archive/index.php/t-43552.html|here}}) | ||
{{Clear}} | {{Clear}} | ||
Revision as of 15:08, 28 April 2023
Listed on this page are several basic particle effects, that can be used as they are, or as templates for further customization.
To use these examples a variable named _OBJ has to exist, which points to an in-game object (a Game Logic, for example) to define the location of the effect.
In addition, a particle source has to be defined:
After this the following commands can then be used.
BIS Burning Vehicle Fire Look-Alike
This one requires 3 particle sources, 1 for the fire and 2 smokes. They should all be attached to the same object.
Fire:
Smoke Part 1:
Smoke Part 2:
Contributor: ColonelSandersLite
Fire
Contributor: Lost [OTK] (simplified, full version here)
Floating orb
(this one is actually pretty useful for figuring out the shapename and associated numbers you want)
Contributor: ColonelSandersLite
Heavy Oily Smoke Small
Contributor: ColonelSandersLite
Heavy Oily Smoke Medium
Contributor: ColonelSandersLite
Heavy Oily Smoke Large
Contributor: ColonelSandersLite
Light Wood Smoke Small
Contributor: ColonelSandersLite
Light Wood Smoke Medium
Contributor: ColonelSandersLite
Light Wood Smoke Large
Contributor: ColonelSandersLite
Mixed Smoke Small
This one requires 2 particle sources, both smokes. They should both be attached to the same object.
Contributor: ColonelSandersLite
Mixed Smoke Medium
This one requires 2 particle sources, both smokes. They should both be attached to the same object.
Contributor: ColonelSandersLite
Mixed Smoke Large
This one requires 2 particle sources, both smokes. They should both be attached to the same object.
Contributor: ColonelSandersLite
Rock Shower
Contributor: ColonelSandersLite