enableEnvironment: Difference between revisions

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m (Fix)
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{{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}}
{{Feature|informative|This command has to be executed after mission start: be sure to use e.g <sqf inline>sleep 0.1;</sqf> for it to take effect.}}
Influenced sounds among others are:
Influenced sounds among others are:
{{Columns|2|
* bird sounds
* bird sounds
* insect sounds
* insect sounds
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* rain
* rain
* sounds produced by air conditioners and similar
* sounds produced by air conditioners and similar
}}
* {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented)
* {{GVI|arma3|2.06|size= 0.75}} thunder (an already started sound will not be cut but future ones will be prevented)


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|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc)
|p22= ambientSound: [[Boolean]] - enable/disable ambient sounds (cicadas, owls, etc)


|p23= windyCoef (Optional): [[Number]] - 0...1 (default 1) howling wind at heights
|p23= windyCoef (Optional): [[Number]] - (default 1) howling wind at heights, range 0..1
|p23since= arma3 2.12
|p23since= arma3 2.12



Revision as of 22:11, 20 May 2023

Hover & click on the images for description

Description

Description:
Enable/disable environmental effects: ambient life and/or ambient sound.
This command has to be executed after mission start: be sure to use e.g sleep 0.1; for it to take effect.

Influenced sounds among others are:

  • bird sounds
  • insect sounds
  • waves
  • wind
  • rain
  • sounds produced by air conditioners and similar
  • Arma 3 logo black.png2.06 thunder (an already started sound will not be cut but future ones will be prevented)
Groups:
EnvironmentSounds

Syntax

Syntax:
enableEnvironment enable
Parameters:
enable: Boolean - false to disable ambient life and ambient sounds, true to re-enable it
Return Value:
Nothing

Alternative Syntax

Syntax:
enableEnvironment [ambientLife, ambientSound, windyCoef]
Parameters:
ambientLife: Boolean - enable/disable ambient life (bees, rabbits, birds, snakes, fish)
ambientSound: Boolean - enable/disable ambient sounds (cicadas, owls, etc)
since Arma 3 logo black.png2.12
windyCoef (Optional): Number - (default 1) howling wind at heights, range 0..1
Return Value:
Nothing

Examples

Example 1:
enableEnvironment false; // identical to enableEnvironment [false, false]
Example 2:
enableEnvironment [false, true]; enableEnvironment [false, true, 0.5]; // since Arma 3 v2.12

Additional Information

See also:
environmentEnabled fadeEnvironment environmentVolume initAmbientLife sideAmbientLife getAllEnvSoundControllers getEnvSoundController setSoundEffect Arma 3: Animals: Ambient System

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note