setAngularVelocity: Difference between revisions

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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |arg= local |eff= global |gr1= Object Manipulation |descr= Sets the angular velocity of the object in world space as a 3D...")
 
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|game1= arma3
|game1= arma3
|version1= 2.16
|version1= 2.16
|branch= dev


|arg= local
|arg= local
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|p1= obj: [[Object]]  
|p1= obj: [[Object]]  
|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in world space.
|p2= vector: [[Array]] in format [[Vector3D]] - angular velocity of the object in world space.
|r1= [[Nothing]]
|r1= [[Nothing]]



Revision as of 11:18, 23 November 2023

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.16.

Description

Description:
Sets the angular velocity of the object in world space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Groups:
Object Manipulation

Syntax

Syntax:
obj setAngularVelocity vector
Parameters:
obj: Object
vector: Array in format Vector3D - angular velocity of the object in world space.
Return Value:
Nothing

Examples

Example 1:
myHeli setAngularVelocity [0,0,1]; // will cause the helicopter to spin around a vertical line passing through its center

Additional Information

See also:
setVelocity setAngularVelocityModelSpace angularVelocity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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