BIS fnc runLater: Difference between revisions

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|p2= code: [[Code]] or [[String]] - code/function that is executed later
|p2= code: [[Code]] or [[String]] - code/function that is executed later


|p3= timer: [[Number]] - The timer value (can be in seconds or frames)
|p3= timer: [[Number]] - the timer value (can be in seconds or frames)


|p4= timerType: [[String]] - can be "seconds" or "frames"
|p4= timerType: [[String]] - can be "seconds" or "frames"


|p5= condition: [[Code]] - The custom condition, code is only executed if timer is validated and condition is met
|p5= condition: [[Code]] - the custom condition, code is only executed if timer is validated and condition is met


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Stack code/function that should be run later, after some time/frames or/and custom condition. Internally calls BIS_fnc_loop.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
[id, code, timer, timerType, condition] call BIS_fnc_runLater
Parameters:
id: String - Unique Id
code: Code or String - code/function that is executed later
timer: Number - the timer value (can be in seconds or frames)
timerType: String - can be "seconds" or "frames"
condition: Code - the custom condition, code is only executed if timer is validated and condition is met
Return Value:
Nothing

Examples

Example 1:
// Hints current game time in the next frame after 5 seconds have passed ["uniqueId", { hint str time; }, 5] call BIS_fnc_runLater;
Example 2:
// Hints current game time in the next frame after 120 frames have passed ["uniqueId", { hint str time; }, 120, "frames"] call BIS_fnc_runLater;
Example 3:
// Hints current game time in the next frame after BIS_variable is assigned ["uniqueId", { hint str time; }, nil, nil, { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 4:
// Hints current game time in the next frame after 5 seconds have passed and BIS_variable is assigned ["uniqueId", { hint str time; }, 5, "seconds", { !isNil { BIS_variable } }] call BIS_fnc_runLater;
Example 5:
// Hints current game time in the next frame ["uniqueId", { hint str time; }] call BIS_fnc_runLater;

Additional Information

See also:
BIS_fnc_CPWaitUntil waitUntil BIS_fnc_loop

Notes

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