setShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *V([a-z])" to "$1 - v$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2") |
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Line 20: | Line 20: | ||
|p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH) | |p2= vehicle: [[Object]] - vehicle shooting projectile (appears as the 'killer' in "Killed" EH) | ||
|p3= instigator: [[Object]] - | |p3= instigator: [[Object]] - person pulling the trigger (appears as the 'instigator' in "Killed" EH) | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 15:45, 8 November 2023
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Weapons
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - The actual projectile shot
- vehicle: Object - vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
- instigator: Object - person pulling the trigger (appears as the 'instigator' in "Killed" EH)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getShotParents
Notes
-
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