ammo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix)
m (Text replacement - "user= kju" to "user= .kju")
 
Line 47: Line 47:


{{Note
{{Note
|user= kju
|user= .kju
|timestamp= 20120217223800
|timestamp= 20120217223800
|text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".
|text= The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

Latest revision as of 20:33, 3 May 2024

Hover & click on the images for description

Description

Description:
Check how many rounds are left in the currently loaded magazine in the given muzzle.
In older titles and before Arma 3 v1.56, the command did not return ammo for units in vehicles.
Groups:
Unit Inventory

Syntax

Syntax:
unit ammo muzzle
Parameters:
unit: Object
muzzle: String - weapon's muzzle - see the Weapons topic for reference about possible values
Return Value:
Number

Examples

Example 1:
_count = player ammo "M16"; // returns 30 in case of a full magazine
Example 2:
_count = player ammo "M203Muzzle";
Example 3:

Additional Information

See also:
setAmmo someAmmo magazines

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
.kju - c
Posted on Feb 17, 2012 - 22:38 (UTC)

The command works (now?) also for units in vehicles. However only for the vehicle's gunners' weapons - aka those returned by "weapons vehicle".

.kju - c
Posted on Aug 30, 2018 - 17:42 (UTC)
Actually the command wants the currentMuzzle (gunner _vehicle) as parameter - not the weapon class. Most of the time both are the same. However when you have custom modes[] for the weapons, this is likely not true.