getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | ||
{{Feature | important | The engine default value for {{hl|fovTop}} is '''0.75''' in case it is needed to calculate difference with custom FOV.}} | {{Feature | important | The engine default value for {{hl|fovTop}} is '''0.75''' in case it is needed to calculate difference with custom FOV.}} | ||
{{Feature | | {{Feature|informative|The {{hl|aspectRatio}} is calculated as {{hl|fovLeft / fovTop}} and should be the same as {{hl|screenW / screenH}} for undistorted image if the FOV is custom. Some of the common values: | ||
{{{!}} class{{=}}"wikitable" | {{{!}} class{{=}}"wikitable" | ||
! 16/9 !! 16/10 !! 5/4 !! 4/3 !! 16/9 triple screen | ! 16/9 !! 16/10 !! 5/4 !! 4/3 !! 16/9 triple screen |
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Returns an array containing all information about current client screen resolution.
- Groups:
- SystemGUI Control - Positioning
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - [screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead, textureQuality]
- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
- 1.94 fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile
- 1.94 fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile
- 1.94 tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs)
- 2.10 textureQuality: Number - current texture quality set in user preferences in 0..1 range, where 0 is lowest, 1 is highest
Examples
- Example 1:
-
Example result with a single 16:9 monitor:
Example result with a triple 16:9 monitor setup:[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]Example result on a dedicated server:[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ][ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 20, 2010 - 05:38 (UTC)
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.