createUnit array: Difference between revisions
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|p2= type: [[String]] "classname" |= Parameter 2 | |p2= type: [[String]] "classname" |= Parameter 2 | ||
|p3= position: [[Array]] in [[position]] format |= Parameter 3 | |p3= position: [[Array]] in [[position]] format |= Parameter 3 | ||
|p4= markers: [[Array]] | Parameter 4 | |p4= markers: [[Array]] |= Parameter 4 | ||
|p5= placement: [[Number]]. Radius |= Parameter 5 | |p5= placement: [[Number]]. Radius |= Parameter 5 | ||
|p6=special: [[String]] |= Parameter 6 | |p6=special: [[String]] |= Parameter 6 |
Revision as of 12:25, 25 August 2007
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object= group createUnit ["type", position, markers, placement, "special"]
- Parameters:
- group: Group
- type: String "classname"
- position: Array in position format
- markers: Array
- placement: Number. Radius
- special: String
- Return Value:
- Object
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ;
_grp = createGroup west;
unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ;
[unit] join _grp ;
unit move position player ;
However, some commands such as setUnitPos only work if run before the join.