Spearhead 1944 Arsenal (WW2): Difference between revisions

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m (code formatting)
m (code formatting)
 
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["Preload"] call SPE_Arsenal_fnc_arsenal;
["Preload"] call SPE_Arsenal_fnc_arsenal;


["Open",false] spawn SPE_Arsenal_fnc_arsenal;
["Open", false] spawn SPE_Arsenal_fnc_arsenal;
["Open",true] spawn SPE_Arsenal_fnc_arsenal;
["Open", true] spawn SPE_Arsenal_fnc_arsenal;
["Open",[_full,_cargo,_unit]] call SPE_Arsenal_fnc_arsenal;
["Open", [_full, _cargo, _unit]] call SPE_Arsenal_fnc_arsenal;


["AmmoboxInit",[_ammobox, false]] call SPE_Arsenal_fnc_arsenal;
["AmmoboxInit", [_ammobox, false]] call SPE_Arsenal_fnc_arsenal;
["AmmoboxInit",[_ammobox, true,{side group player == west}]] call SPE_Arsenal_fnc_arsenal;
["AmmoboxInit", [_ammobox, true, {side group player == west}]] call SPE_Arsenal_fnc_arsenal;
</sqf>
</sqf>



Latest revision as of 09:52, 11 August 2024

Spearhead 1944 comes with a custom Arsenal. It automatically filters out non WW2 content (based on author tag, modfolder name and cfgPatches class naming).

/* Modes: "Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) No params "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) "AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. 0: OBJECT - ammobox 1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) 2 (Optional): Condition for showing the Arsenal action (default: {true}) Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller "AmmoboxExit" - Remove virtual ammobox 0: OBJECT - ammobox */ ["Preload"] call SPE_Arsenal_fnc_arsenal; ["Open", false] spawn SPE_Arsenal_fnc_arsenal; ["Open", true] spawn SPE_Arsenal_fnc_arsenal; ["Open", [_full, _cargo, _unit]] call SPE_Arsenal_fnc_arsenal; ["AmmoboxInit", [_ammobox, false]] call SPE_Arsenal_fnc_arsenal; ["AmmoboxInit", [_ammobox, true, {side group player == west}]] call SPE_Arsenal_fnc_arsenal;

Filtering

Per Side/faction

The equipment available can be filtered based on side or faction by assigning values to BIS_fnc_arsenal_sides or BIS_fnc_arsenal_factions.

The filters can be combined and one can provide multiple sides or factions too.

// Filter by sides BIS_fnc_arsenal_sides = [side player, 2]; //Converts side automatically to the id number - so both inputs are valid ["Open", true] spawn SPE_Arsenal_fnc_arsenal;

// Filter by factions BIS_fnc_arsenal_factions = [faction player, "SPE_US_ARMY"]; ["Open", true] spawn SPE_Arsenal_fnc_arsenal;

Mission Parameters

SPE_Arsenal_WhiteListedClasses = ["SPE_Arsenal_WhiteListedClasses", nil] call BIS_fnc_getParamValue; SPE_Arsenal_ModFilterTags = ["SPE_Arsenal_ModFilterTags", nil] call BIS_fnc_getParamValue; SPE_Arsenal_AuthorsFilters = ["SPE_Arsenal_AuthorsFilters", nil] call BIS_fnc_getParamValue; SPE_Arsenal_ModFolderFilters = ["SPE_Arsenal_ModFolderFilters", nil] call BIS_fnc_getParamValue; SPE_Arsenal_MinimumScopeGear = ["SPE_Arsenal_MinimumScopeGear", 2] call BIS_fnc_getParamValue; SPE_Arsenal_MinimumScopeRandomGear = ["SPE_Arsenal_MinimumScopeRandomGear", 1] call BIS_fnc_getParamValue;

You can check the defaults via console/logging above parameters or loadFile.

\WW2\SPE_Missions_p\Arsenal_p\Functions\fn_postInit.sqf

Mid-Mission Adjustment

You can adjust the WW2 content filter mid mission via the following variable in the uiNamespace.

uiNamespace setVariable ["SPE_Arsenal_WhiteListedClasses", SPE_Arsenal_WhiteListedClasses]; uiNamespace setVariable ["SPE_Arsenal_ModFilterTags", SPE_Arsenal_ModFilterTags]; uiNamespace setVariable ["SPE_Arsenal_AuthorsFilters", SPE_Arsenal_AuthorsFilters]; uiNamespace setVariable ["SPE_Arsenal_ModFolderFilters", SPE_Arsenal_ModFolderFilters]; uiNamespace setVariable ["SPE_Arsenal_MinimumScopeGear", SPE_Arsenal_MinimumScopeGear]; uiNamespace setVariable ["SPE_Arsenal_MinimumScopeRandomGear", SPE_Arsenal_MinimumScopeRandomGear]; uiNamespace setVariable ["SPE_ArsenalMissionNames", SPE_ArsenalMissionNames];