moveInTurret: Difference between revisions

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result : Soldier will mount into the Back turret of the boat
result : Soldier will mount into the Back turret of the boat


<dd class="notedate">Posted on March 6, 2008</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt>
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script].
</dd>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 20:31, 6 March 2008


-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation).
Groups:
Uncategorised

Syntax

Syntax:
Person moveInTurret [ Vehicle, turret path]
Parameters:
turret path: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
moveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle, TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. Turret order has to be defined in the class CfgVehicles of the Config. here 2 examples : Boat1 is an "RHIB 2 Turrets" Soldier MoveInTurret [Boat1,[0]] result : Soldier will mount into the front turret of the boat Soldier MoveInTurret [Boat1,[1]] result : Soldier will mount into the Back turret of the boat
Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.

Bottom Section