getObjectTextures: Difference between revisions
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|p21= obj: [[Object]] - entity | |p21= obj: [[Object]] - entity | ||
|p22= sels: [[Array]] - array of index(es) and/or selection(s) | |p22= sels: [[Array]] - array of index(es) and/or selection(s). If array is empty [] - default object selections are returned (see example 3) | ||
|r2= [[Array]] of [[String]]s - array of textures in order of 'sels'. Non existing textures filled with [[nil]]s. | |r2= [[Array]] of [[String]]s - array of textures in order of 'sels'. Non existing textures filled with [[nil]]s. | ||
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player getObjectTextures ["clan", 1, 0, player, "dskjhkjhsad"]; | player getObjectTextures ["clan", 1, 0, player, "dskjhkjhsad"]; | ||
// ["a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa","","a3\characters_f\blufor\data\clothing1_co.paa",<null>,<null>]</sqf> | // ["a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa","","a3\characters_f\blufor\data\clothing1_co.paa",<null>,<null>]</sqf> | ||
|x3= <sqf>player setObjectTexture [0, ""]; | |||
player getObjectTextures []; // ["a3\characters_f\blufor\data\clothing1_co.paa",""]</sqf> | |||
|seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectMaterials]] [[setObjectMaterial]] [[setObjectMaterialGlobal]] [[getModelInfo]] | |seealso= [[setObjectTexture]] [[setObjectTextureGlobal]] [[getObjectMaterials]] [[setObjectMaterial]] [[setObjectMaterialGlobal]] [[getModelInfo]] | ||
}} | }} |
Revision as of 21:32, 27 October 2024
Description
- Description:
- Gets all custom textures (hiddenSelectionsTextures) associated with the object.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getObjectTextures obj
- Parameters:
- obj: Object
- Return Value:
- Array of Strings - array of textures
Alternative Syntax
- Syntax:
- obj getObjectTextures sels
- Parameters:
- obj: Object - entity
- sels: Array - array of index(es) and/or selection(s). If array is empty [] - default object selections are returned (see example 3)
- Return Value:
- Array of Strings - array of textures in order of 'sels'. Non existing textures filled with nils.
Examples
- Example 1:
- Example 2:
- player setObjectTexture ["clan", "\a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa"]; player getObjectTextures ["clan", 1, 0, player, "dskjhkjhsad"]; // ["a3\missions_f_epa\data\img\orbat\b_111_texture_ca.paa","","a3\characters_f\blufor\data\clothing1_co.paa",<null>,<null>]
- Example 3:
- player setObjectTexture [0, ""]; player getObjectTextures []; // ["a3\characters_f\blufor\data\clothing1_co.paa",""]
Additional Information
- See also:
- setObjectTexture setObjectTextureGlobal getObjectMaterials setObjectMaterial setObjectMaterialGlobal getModelInfo
Notes
-
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