titleRsc: Difference between revisions

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(titleRsc map/direct chat issues)
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<dd class="notedate">Posted on 30 Jun, 2008</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
* the HUD will remain visible when you access the map and overlay it.<BR>
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
</dd>


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Revision as of 07:44, 30 June 2008

Hover & click on the images for description

Description

Description:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.
Groups:
Uncategorised

Syntax

Syntax:
titleRsc ["text", "type", speed]
Parameters:
text: String
type: String. May be one of:

• "PLAIN"
• "PLAIN DOWN"
• "BLACK"
• "BLACK FADED"
• "BLACK OUT"
• "BLACK IN"
• "WHITE OUT"
• "WHITE IN"
speed: Number Optional. Default 1
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

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