createUnit array: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Object#Person|Person]]<nowiki>=</nowiki> | | [[Object#Person|Person]]<nowiki>=</nowiki> group '''createUnit''' [type, position, markers, placement, special] |= Syntax | ||
|p1= [[Group]] |= Parameter 1 | |p1= group: [[Group]] |= Parameter 1 | ||
|p2= | |||
|p3= [[ | |p2= [type, position, markers, placement, special]: [[Array]] |= Parameter 2 | ||
|p4= markers: [[Array]] |= Parameter | |p3= type: [[String]] |= Parameter 3 | ||
| | |p4= position: [[Position]] |= Parameter 4 | ||
| | |p5= markers: [[Array]] |= Parameter 5 | ||
|p6= placement: [[Number]]. Radius |= Parameter 6 | |||
|p7= special: [[String]] |= Parameter 7 | |||
| [[Object]] |= Return value | | [[Object]] |= Return value |
Revision as of 18:29, 21 January 2009
Description
- Description:
- Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
- Groups:
- Uncategorised
Syntax
- Syntax:
- Person= group createUnit [type, position, markers, placement, special]
- Parameters:
- group: Group
- [type, position, markers, placement, special]: Array
- type: String
- position: Position
- markers: Array
- placement: Number. Radius
- special: String
- Return Value:
- Object
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-
comment "Create a new soldier within 100m of the player and cause them to run towards the player" ;
_grp = createGroup west;
unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ;
[unit] join _grp ;
unit move position player ;
However, some commands such as setUnitPos only work if run before the join.