titleRsc: Difference between revisions
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Dr Eyeball (talk | contribs) (titleRsc map/direct chat issues) |
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Revision as of 07:45, 30 June 2008
Description
- Description:
- Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- Uncategorised
Syntax
- Syntax:
- titleRsc ["text", "type", speed]
- Parameters:
- text: String
- type: String. May be one of:
• "PLAIN"
• "PLAIN DOWN"
• "BLACK"
• "BLACK FADED"
• "BLACK OUT"
• "BLACK IN"
• "WHITE OUT"
• "WHITE IN" - speed: Number Optional. Default 1
- Return Value:
- Nothing
Examples
- Example 1:
titleRsc ["BIS", "PLAIN"]
Additional Information
- See also:
- cutRsc
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- the HUD will remain visible when you access the map and overlay it.