createUnit array: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 12: Line 12:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Object#Person|Person]]<nowiki>=</nowiki> group '''createUnit''' [type, position, markers, placement, special] |= Syntax
| [[Object|Person]]<nowiki>=</nowiki> group '''createUnit''' [type, position, markers, placement, special] |= Syntax


|p1= group: [[Group]] |= Parameter 1
|p1= group: [[Group]] |= Parameter 1

Revision as of 15:46, 5 February 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius. Special properties can be: "NONE" and "FORM".
Groups:
Uncategorised

Syntax

Syntax:
Person= group createUnit [type, position, markers, placement, special]
Parameters:
group: Group
[type, position, markers, placement, special]: Array
type: String
position: Position
markers: Array
placement: Number. Radius
special: String
Return Value:
Object

Examples

Example 1:
_unit = group player createUnit ["SoldierWB", Position player, [], 0, "FORM"]

Additional Information

See also:
createUnitcreateCentercreateGroupcreateVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:- comment "Create a new soldier within 100m of the player and cause them to run towards the player" ; _grp = createGroup west; unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ; However, some commands such as setUnitPos only work if run before the join.

Bottom Section