titleRsc: Difference between revisions

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[[Category:Scripting Commands ArmA|TITLERSC]]
[[Category:Scripting Commands ArmA|TITLERSC]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 17:49, 3 June 2009

Hover & click on the images for description

Description

Description:
Resource title - Resource can be defined in Description.ext Also see cutRsc, with these two commands you can show two different resources at once. type may be one of: • "PLAIN" • "PLAIN DOWN" • "BLACK" • "BLACK FADED" • "BLACK OUT" • "BLACK IN" • "WHITE OUT" • "WHITE IN" See Title Effect Type for more information about these types.
Groups:
Uncategorised

Syntax

Syntax:
titleRsc [text, type, speed]
Parameters:
[text, type, speed]: Array
text: String
type: String.
speed: Number - optional, default 1
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
cutRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.

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