say: Difference between revisions

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When the [[Object#Unit|Unit]] is a [[Object#Person|Person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
When the [[Object#Unit|Unit]] is a [[Object#Person|Person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
The sounds will be queued in order of execution.


A unit that has been killed or does not exist will not say anything.
A unit that has been killed or does not exist will not say anything.


Compare this with [[playSound]] which will always play a sound at the location of the player.
The sound will be relative to the object. Compare this with [[playSound]] which will always play a sound at the location of the player.


If the camera is not within given range, title is not shown and the sound will not be heard.
If the camera is not within given range, title is not shown and the sound will not be heard.
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| |= See also
| [[say string]], [[playSound]] |= See also


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Revision as of 03:09, 28 January 2009

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Description

Description:
Unit will say given sound. When the Unit is a Person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. The sounds will be queued in order of execution. A unit that has been killed or does not exist will not say anything. The sound will be relative to the object. Compare this with playSound which will always play a sound at the location of the player. If the camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unitName say [sound, maxTitlesDistance,speed]
Parameters:
unitName: Object
[sound, maxTitlesDistance,speed]: Array
sound: String
maxTitlesDistance: Number
speed: Number. Optional
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1",5]

Additional Information

See also:
say stringplaySound

Notes

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Notes

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