ACE:IslandPack: Difference between revisions
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Extract the package inside the .\arma\@aceip\addons folder. | Extract the package inside the .\arma\@aceip\addons folder. |
Revision as of 21:13, 11 February 2009
by the ACE Island Pack Team
Mod Info
Welcome to the ACE Island Pack (ACEIP) project by the ACE Island Pack Team.
Bug reporting
Please post bugs related to ACEIP only at the ACEIP @ dev-heaven.
Please keep your bug reports as specific and as precise as possible.
Adding screenshots, videos or the errors from the arma.RPT help to visualize
the problem.
Recommended tools for recording:
ACE Island Pack
Summary
With the permission of each original author you find the most popular community created islands of Operation Flashpoint as well the Operation Flashpoint: Cold War Crisis islands Everon, Malden, Kolgujev and Nogova of Operation Flashpoint: Resistance playable in Armed Assault.
Our plan/goal for the release
- Convert the island to ArmA.
- Update the islands with ArmA objects.
- Best performance and look compromise.
What did we accomplish
- All island in the ArmA file format (HUGE THANKS to Spooner for Roller).
- No dependencies. You can load them with any other addon or MOD.
- Tested in MP / dedicated server.
- Replaced all possible objects/buildings with an ArmA counterpart. The others objects/buildings have been converted to ArmA as part of the ACEIP addons.
- Uses OFP:Res Nogova vegetation for best performance/look.
- Replaced the 'block forest objects' with 'single tree pattern'. (click for screenshot)
- Forest trees can be brought down by explosions.
- Forest trees slow down vehicles, yet can be brought down.
- Single ground texture technology - several to choose from via client side config. You can even assign each island a texture individually.
- ArmA clutters (especially via PROPER World - see more info below). #todo
Our plan for the future
- Improve the existing SAT textures and offer probably more variants.
- Offer vegetation replacement packs (winter, desert, north, etc).
- Offer different island types:
- Island with no objects with OFP like bumpy terrain for tank and air battles.
- Replace the vegetation with ArmA counterparts.
- '121-port': Exactly the same objects used as in the OFP source version
- High quality SAT texture. 3rd party work possible. Please contact us.
Texture preview galleries
- HeightMap gallery (6,4 MB)
- Single texture satellite view gallery (5,9 MB)
- Single texture texture settings gallery (2,2 MB)
- SAT texture gallery (0,7 MB)
Download
Installer
ACE-ArmA_Islands_v1.00full.exe (408MB)
ACE-ArmA_Islands_v1.00full.exe (408MB) (6thsense mirror)
ACE-ArmA_Islands_v1.00full.exe (408MB) (Kellys Heroes mirror)
ACE-ArmA_Islands_v1.00full.exe (408MB) (wglcti mirror)
7z Package
ACE-ArmA_Islands_v1.00full_2008_12_27.7z (370 MB)
ACEIP YomaTools Server
- TODO
ACEIP World List
- ACEIP Abel by Bohemia Interactive and Codemasters
- ACEIP Cain by Bohemia Interactive and Codemasters
- ACEIP Eden by Bohemia Interactive and Codemasters
- ACEIP Noe by Bohemia Interactive and Codemasters
- ACEIP OFP World by Bohemia Interactive and Codemasters
- ACEIP Clarkisland by Phaeden
- ACEIP Elephanthead by Phaeden
- ACEIP Gaia by Phaeden
- ACEIP Highlands by Phaeden
- ACEIP Isladestella by Phaeden
- ACEIP Lakemartin by Phaeden
- ACEIP SamakHills by Phaeden
- ACEIP Canyonda by Pierre W.
- ACEIP Nabukonodexa by Pierre W.
- ACEIP Messor by Reaper
- ACEIP Occasus by Reaper
- ACEIP Torment_valley by Barn
- ACEIP Trinity by Brent a.k.a Buggs
- ACEIP Havelte by Coolhand
- ACEIP Anilym by cowardheart
- ACEIP Freya by HeinBloed
- ACEIP Avignon by Jakerod
- ACEIP 73Eastings by Calm Terror
- ACEIP Sandy_rocks by Mr Bean
- ACEIP Ivtiliac by Narpal
- ACEIP Saru by Schuschs
- ACEIP Atlantis_gold by Scipio
- ACEIP Virovitica by Skalpel
- ACEIP Sontonagh_district by Smiley_Nick
- ACEIP Uwar_desert by ThruYerStErNuM
- ACEIP Skye by Waterman
- ACEIP Leusderheide by Wouter
Terrain Grid Size
All islands have 50 terrain cell size.
128
- Virovitica
256
- Abel
- Anilym
- Atlantis Gold
- Avignon
- Cain
- Eden
- Freya
- Gaia
- Havelte
- Ivtiliac
- Leusderheide
- Nabukonodexa
- Noe
- Sandy Rocks
- Saru
- Skye
- Sontonagh District
- Torment Valley
- Trinity
512
- 73eastings
- Canyonda
- Clarkisland
- Elephanthead
- Highlands
- Isladestella
- Lakemartin
- Messor
- Occasus
- Samakhills
1024
- OFP World
- Uwar Desert
Installation
Preface
NEVER ever put addons (pbo files) in the arma\addons folder!
Installer
Simply execute the binary you downloaded before and follow onscreen instructions.
7z package
Unpack the zip file into the .\arma folder itself.
The result is:
- .\arma\@aceip
- .\arma\#userconfig\aceip
- aceip_hide_island_in_island_list.hpp
- aceip_select_texture.hpp
- aceip_select_texture_custom.hpp
- .\arma\#userconfig\aceip\aceip_config
- aceip_t_definitions.hpp
- aceip_t_rvmat_stuff.hpp
ACEIP YomaTools Server
Stay up to date
The ACEIP offers an unique updating system which allows you to stay always up to date with the latest ACEIP version.
1. Go to .\arma\@aceip\tools.
2. Run the ACEIslands Update Check.
3. Follow on screen instructions.
As alternative you can update with the ACEIP YomaTools Server.
Additional information
HowTo switch ground textures
1. Go to .\arma\#userconfig\aceip.
2. Open the ace_island_select_texture.hpp file with a text editor.
You can chose the texture you want to apply to the specific island.
3. At the very end you have the list of available textures.
4. Replace the UPPERCASE string, like ARMA_BLATO, with a new one for the desired island.
#ifdef ACE_MALDEN #define ARMA_BLATO #endif #ifdef ACE_KOLGUJEV #define ARMA_LESLIST #endif #ifdef ACE_EVERON #define ARMA_LESJEH #endif #ifdef ACE_NOGOVA #define ARMA_TRAVA #endif
You can check the different textures in the ACEIP Texture Settings Gallery in the BIKI or download the ACEIP Texture Settings Gallery as screenshots.
HowTo get enforce the same texture in MP play
1. Have verifySignatures active on your server.
2. On your server ONLY the ACE_Islands_v1.00.bikey may remain in a keys folder.
You have to remove the ACE_Islands_dta_v1.00.bikey from any keys folder or your server completely.
3. Copy the ace_island_rvmat.pbo from .\arma\@aceip to .\arma\@aceip\addons.
4. Go to .\arma\@aceip\addons.
5. Move the ace_island_rvmat_dta.pbo to .\arma\@aceip (one folder higher).
A client has to do points 3 to 5 in able to play.
Standard setup - files overview
Server key file
Included in the release package.
The .bikey file are needed only on the dedicated server in .\arma\keys.
To have the key(s) inside .\arma\@aceip\keys should work as well.
Separate download:
- Standard key
ACEIP_v1.10.bikey
- To allow custom ground textures
ACEIP_client_can_choose_texture_settings_v1.10.bikey
Important: To allow custom ground textures you need both keys on the server!
BISign
Included in the release package.
The .bisign files are needed both on the dedicated server and client
in .\arma\@aceip\addons for each PBO, if a server only allows to join only with signed files.
Separate download:
Extract the package inside the .\arma\@aceip\addons folder.
Linux server
For better readability the files still use case sensitivity.
Credits
Tools
- Spooner for the outstanding OFP to ArmA island conversion tool Roller.
- Sickboy for the superb automated build process and installer tool.
- Dschulle, Rom, Snake Man for the excellent WrpTool.
Island designers
- Bohemia Interactive and Codemasters for 'Everon', 'Kolgujev', 'Malden' and 'Nogova' islands.
- Barn for the 'Torment_valley' island.
- Brent a.k.a Buggs for the 'Trinity' island.
- Coolhand for the 'Havelte' island.
- cowardheart for the 'Anilym' island.
- HeinBloed for the 'Freya' island.
- Jakerod for the 'Avignon' island.
- Calm Terror for the '73Eastings' island.
- Mr Bean for the 'Sandy_rocks' island.
- Narpal for the 'Ivtiliac' island.
- Phaeden for 'Clarkisland', 'Elephanthead', 'Gaia', 'Highlands', 'Isladestella', 'Lakemartin' and 'Samakhills' islandS.
- Pierre W. aka PIWI56 for 'Canyonda' and 'Nabukonodexa' islands.
- Reaper for 'Messor' and 'Occasus' islands.
- Schuschs for the 'Saru' island.
- Scipio for the 'Atlantis_gold' island.
- Skalpel for the 'Virovitica' island.
- Smiley_Nick for the 'Sontonagh_district' island.
- ThruYerStErNuM for the 'Uwar_desert' island.
- Waterman for the 'Skye' island.
- Wouter for the 'Leusderheide' island.
Addon designers
- Agent Smith for the 'AGS_build', 'AGS_inds', 'AGS_port', 'F3WX_O1' addons.
- Lester for the 'aef_reallights' addon.
- OFP_Pupsi for the 'anjaddon1' addon.
- USMC Sniper for the 'art_bd' addon.
- Bkm Mod for the 'bkm_balkan' addon.
- Iva from Bkm Mod for the 'bkm_objects' addon.
- MiG and PowerSlide for the 'fml_objects' addon.
- HeinBloed for the 'freya' addon.
- Miles Teg for the 'ob73east' addon.
- bk1276 for the 'rksl-netpack-uk' and 'rksl-netpack-us' addons.
- Team Yankee for the 'tmyk_bridges' addon.
- Barn for the 'tormobj' addon.
Texture designers
- Bohemia Interactive
- CAT_SHIT_ONE
- Gummi
- Hund [Zeus]
- NVidia
- Phaeden (WGL/ACE Mod)
- Sgt.Ace
- Symbiot
- Wouter
ACE Island Pack Team
- the-f
- kju
- Snake_Man
Change log
2008-12-24 v1.00
- ADDED:
- Ace Island pack SP test mission pack with default VD 50k and very high terrain detail.
- Pboprefix for the islands.
- Pboprefix for the other addons.
- UPDATED:
- Added missing objects from object lists.
- Integrated latest object definition templates.
- Wrp file to 8wvr format and single object woods.
- CHANGED:
- Added arma wrp format.
- Arma wrp format.
- Path from "data\" to "aced\" for the cwc textures.
- FIXED:
- Added missing cfgpatches classes.
- Height of bridge. [freya]
- Height of harbor walls.
- Height of northern light house. [abel]
- Height of the capitol building. [noe]
- Height of the cranes. [gaia]
- Height of the island on the edge.
- Height of the skyscraper. [nabu]
- Pattern of the deciduous forest.
2008-11-09
- Changed: separate the island textures.
- All islands have ArmA textures set on default.
- The defines for the other islands are in the config file, but you need the pbo to use them.
- Fixed: "Not all levels have Keep Height set". (ace_cwc_obj)
- Added: option to add custom textures in the "ace_island_select_texture.hpp"
- check "ace_island_select_texture_custom.hpp" for more info.
- Added: a modified version of the ArmA bridge - thx to Aushilfe !.
- It now matches the size of the OPF bridge and have the destruction animation of ArmA.
- Added: new Sat textures for "ArmA_trava","ArmA_travajih" and "ArmA_pisek".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_beton.pac".
- Fixed: "Warning Message: Cannot load texture ca\buildings\data\zalchat_pode2.pac".
- Added: missing HeliH. (everon)
- Updated: imported the new versions of each island.
- Fixed: position of the bridge. (noe)
- All sections are in one row.
- Changed: set the type of "map" to "tree" to make them visible on the map.
- Updated: config with runway and taxi drive info.
- Still WIP SecondaryAirports is missing on most islands and some don't fit.
2008-11-07
- Fixed: Height settings of harbor buildings.
- Fixed: Height settings of street lamps.
- Fixed: Moved some crossroads.
- Changed: Replaced the "leafed tree" with "conifer" on cain.
- Fixed: Added some bushes to fix some issues with OAC missions.
- Added: hangar model.
- Added: "sat textures" for arma terrain textures.
- Changed: classname, displayname removed the "1 Tex". (eden)
- Added: compatibility to the old class. (eden)
- Fixed: replaced the hanger with the OFP hanger. (abel)
- Removed: obsolete ace_island_base.pbo.
- Changed: set different textures for the islands.
- Changed: the position of the islands according to the feedback, they are now more like told ingame. (ofp world)
- Changed: separate the vegetation and the house/road models.
- Fixed: moved some crossroads. (noe)
- Added: runway and taxi drive objects; objects are from rocko; textures are old wgl ones.
- Added: runway, taxi drive and concrete floor plate objects.
- Added: icon for each island.
- Optimized: split textures and rvmat files.
- Changed: the selection of the rvmat files.