setVectorDirAndUp: Difference between revisions
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[[Category:Scripting Commands OFP Elite |SETVECTORDIRANDUP]] | [[Category:Scripting Commands OFP Elite |SETVECTORDIRANDUP]] | ||
[[Category:Scripting Commands ArmA|SETVECTORDIRANDUP]] | [[Category:Scripting Commands ArmA|SETVECTORDIRANDUP]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:31, 3 June 2009
Description
- Description:
- Set object's orientation (given as direction and up vector).
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setVectorDirAndUp [[x, z, y],[x, z, y]]
- Parameters:
- vehicle: Object
- [[x, z, y],[x, z, y]]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- vectorUpsetVectorUpvectorDirsetVectorDir
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 16, 2008 - 09:50
- Str
- Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).
- Posted on May 9, 2008 - 09:32
- General Barron
- The object's vectorDir can only control its pitch, while its vectorUp can only control its bank. To set an object's yaw (direction), use the setdir command, before using this command. You would think vectorUp would control pitch as well, but any pitch that would be set due to vectorUp is ignored. The same is true with vectorDir and yaw; any vectorDir that would adjust yaw is also ignored. If this doesn't make sense, try to visualize it with a box or soda can. This command does NOT work with values relative to a unit, but rather it works with world vectors (think world coordinates as opposed to model coordinates). As a result, this command can be difficult to use in many situations, because the input values needed to get a certain pitch / bank for an object vary, depending on what direction the object is facing (yaw). A function to set an object's pitch / bank can be found here