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This command is global and transmitted across the network. Execute it on the server only in your multiplayer missions, otherwise each player's execution will transmit and replicate across the network. Hence, you will get the sound being played however many times there are players on the server. | |||
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</dl> | </dl> |
Revision as of 03:55, 7 June 2010
Description
- Description:
- Unit will say given sound. When the Unit is a Person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If the camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in CfgSound of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit say [sound, maxTitlesDistance,speed]
- Parameters:
- unit: Object
- [sound, maxTitlesDistance,speed]: Array
- sound: String classname. Defined in Description.ext
- maxTitlesDistance: Number
- speed: Number. Optional
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command is global and transmitted across the network. Execute it on the server only in your multiplayer missions, otherwise each player's execution will transmit and replicate across the network. Hence, you will get the sound being played however many times there are players on the server.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Sounds
- Scripting Commands VBS2