Code Commands: Difference between revisions
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Besselinksjm (talk | contribs) (Some further expansion) |
Besselinksjm (talk | contribs) (Started list of commands requiring code as String) |
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'''Code commands''' are any commands from the scripting language expecting a coded statement string as one of their paramaters. Earlier engines accepted code as such when it was provided as a [[String]] using quotation marks, ''or'' using braces. Since Armed Assault the engine <i>specifically</i> requires braces (see [[Code vs. Strings]]). Thus, because the way the engine determines whether it is dealing with code has changed, this list is presented here. | '''Code commands''' are any commands from the scripting language expecting a coded statement string as one of their paramaters. Earlier engines accepted code as such when it was provided as a [[String]] using quotation marks, ''or'' using braces. Since Armed Assault the engine <i>specifically</i> requires braces (see [[Code vs. Strings]]). Thus, because the way the engine determines whether it is dealing with code has changed, this list is presented here. | ||
Commands passed as data type [[Code]]: | |||
*[[buttonSetAction]] [idc, {[[Code]]}] | *[[buttonSetAction]] [idc, {[[Code]]}] | ||
*_control [[buttonSetAction]] {[[Code]]} | *_control [[buttonSetAction]] {[[Code]]} | ||
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*[[if]] (condition) [[then]] {[[Code]]} [[else]] {[[Code]]} | *[[if]] (condition) [[then]] {[[Code]]} [[else]] {[[Code]]} | ||
*_bool = [[isNil]] {[[Code]]} | *_bool = [[isNil]] {[[Code]]} | ||
*[[onPlayerConnected]] {[[Code]]} | *[[onPlayerConnected]] {[[Code]]} | ||
*[[onPlayerDisconnected]] {[[Code]]} | *[[onPlayerDisconnected]] {[[Code]]} | ||
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*[[waitUntil]] {[[Code]]} | *[[waitUntil]] {[[Code]]} | ||
*[[while]] {[[Code]]} do {[[Code]]} | *[[while]] {[[Code]]} do {[[Code]]} | ||
Commands passed as data type [[String]]: | |||
*key [[bindKey (VBS2)|bindKey]] "[[Code]]" | |||
*map [[onDoubleClick]] "[[Code]]" | |||
*map [[onMapSingleClick]] "[[Code]]" |
Revision as of 13:06, 18 January 2010
Code commands are any commands from the scripting language expecting a coded statement string as one of their paramaters. Earlier engines accepted code as such when it was provided as a String using quotation marks, or using braces. Since Armed Assault the engine specifically requires braces (see Code vs. Strings). Thus, because the way the engine determines whether it is dealing with code has changed, this list is presented here.
Commands passed as data type Code:
- buttonSetAction [idc, {Code}]
- _control buttonSetAction {Code}
- call {Code}
- Code = compile String
- createUnit [ Position, Group, {Code},... ]
- _control ctrlSetEventHandler ["handler name", {Code}]
- _display displaySetEventHandler ["KeyDown", {Code}]
- exitWith {Code}
- {Code} forEach array
- if (condition) then {Code}
- if (condition) then {Code} else {Code}
- _bool = isNil {Code}
- onPlayerConnected {Code}
- onPlayerDisconnected {Code}
- spawn {Code}
- switch (_var) do { case value: {Code}; };
- switch (_bool) do { case (Code): {Code}; };
- waitUntil {Code}
- while {Code} do {Code}
Commands passed as data type String:
- key bindKey "Code"
- map onDoubleClick "Code"
- map onMapSingleClick "Code"