deleteGroup: Difference between revisions

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<dt class="note"><dd class="note">Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group.
<dt class="note"><dd class="note">Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group.


<dd class="notedate">Posted on September 12, 2013 - 03:54
<dt class="note">'''[[User:LongEnoughName|LongEnoughName]]'''<dd class="note">deleteGroup will only delete local groups even if called by server. Say we have a situation where client creates a group and puts a unit there and later unit dies\gets deleted, server will not be able to delete that empty group until client leaves the game and group ownership switches to server


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Revision as of 04:54, 12 September 2013

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Destroys the given group.
Groups:
Uncategorised

Syntax

Syntax:
deleteGroup group
Parameters:
group: Group
Return Value:
Nothing

Examples

Example 1:
deleteGroup _groupname

Additional Information

See also:
createGroup

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on December 17, 2006 - 00:34
ColonelSandersLite

The deleteGroup Command does not work when there are living members of in the group. It doesn't error, it simply doesn't do anything.
--5133p39 07:50, 10 July 2007 (CEST)
Living or not doesn't matter - you can't delete the group while it contains any units - even dead ones. It takes few seconds until a dead unit is automatically removed from its group.
Posted on September 12, 2013 - 03:54
LongEnoughName
deleteGroup will only delete local groups even if called by server. Say we have a situation where client creates a group and puts a unit there and later unit dies\gets deleted, server will not be able to delete that empty group until client leaves the game and group ownership switches to server

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